The last of the six NETS technology foundations
deals with using technology as a problem-solving and decision-making
tool.
6. Problem-Solving and Decision Making
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Using higher-order thinking skills, technology can be a
tool to help students problem solve real world situations. Here
are some examples of web sites that employ these strategies to student
learning:
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- Scanvenger Hunts
- Here is a list of treasure hunts.
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Interactive Web Sites
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As Internet technology improves and schools upgrade their
systems to accommodate these new technologies, teachers will be
able to access and integrate interactive sites with their established
curriculum. Here are some sites that require some decision-making
and problem solving. These sites require Flash or Shockwave to be
installed on computers:
- Alfy
- ALFY is a fun, accessible, educational center stocked
with interactive stories, games, crafts, activities, and
much more. Designed for children ages 3-10 with the guidance
of an Advisory Board of world-leading psychologists and
educators, ALFY is revolutionizing the way kids learn
and play online.
- Fun
School.com
- From preschool through sixth grade, students will find
interactive games that will challenge their thinking.
- Game
Goo
- Designed for the K-2 student these activities include
Standards of Learning that are being met.
- Games
- There are Junior Games for the tiny tots, Skill Games,
Mind Games, Word Games and Math Games for the older ones
who are more adventurous. You have to think smart and
out-guess your opponents.
- High School Brain Teasers
- Maintained and monitored by AOL, this site offers fun
activities for high school students.
- ThinkQuest
- ThinkQuest is an international website-building competition
where teams of students and teachers are challenged to
build websites on educational topics.
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Go to the next
page for tips on introducing the project/activity to students.
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