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I

Flash: Beyond Basics

Reviewing Shape Tweening (activity 6)
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  1. Workshop:
    open activity6_example.fla and activity6.fla
  2. Create a "Shape Tween" of the tree, into text, then back again to a tree using the objects from the library in activity 6.
shape tween
Adding "Stop" Action to Movie Clips (activity 6 - con't)
  1. Workshop:
    open activity6_example.fla and activity6.fla

To prevent the movie clip from continually looping, add a layer titled "action". Add a blank key frame (F6) in frame "45".

  1. Open the "action script" window, then type stop();

using the action script window

Converting to a Movie Clip (activity 6, con't)
  1. Workshop:
    open activity6_example.fla and activity6.fla
  2. Now let's convert this tween into a movie clip.
  3. Highlight both layers, then select "Edit" > "Timeline" > "Cut Frames"
  4. Next, select "Insert" > "New Symbol" making sure that you choose "Movie Clip" in your options
  5. Now highlight "Frame 1", then go back to "Edit" > "Timeline" > "Paste Frames"

NOTE:

You can now return to the main timeline and drag the "ripple" movie and the "tree" movie into the same frame. Once both movie clips appear in the same frame, go to "Modify" > "Convert to Symbol" then choose "Movie Clip". Name your movie clip with a unique name. This NEW movie clip is now ready to appear throughout your resources! It's easily accessible and add anywhere in your project.

highlight both layers

select modify to convert to a symbol

choose to create a movie clip   select frame 1